About Me

I’m able to produce high quality character design for every stage of production, from early exploration to high detail turnarounds ready for render in 3D

What do I add to the team?

Deep understanding on how games are produced and how gameplay/story limit what we can do and what we can’t with the character

  • Easily work with other departments
  • Strong shape language
  • Quick ideation
  • Visual storytelling
  • And a little bit of fun :3

mikolaj.cabanek@gmail.com

Let’s talk